Monday, April 18, 2011

Week 15 - Gaming

During this week, we learned the usefulness of gaming in teaching and learning. We learned about different games online, such as Second Life and Mii. These games bring us, most of the time, to virtual worlds, but have an underlying mission, for people to interact and learn. Although, not all sites are secret about their purpose of teaching. Many sites offer that as an incentive for teachers and parents to agree with the site for their students or children to use. Either way, these sites enable students to learn about core subjects and about technology.

I hope to use games in my classroom for educational purposes. I know many teachers who use educational games during reading and math for a center can choose to go to or must go to. Students love it, but they are only participating in learning material. Especially if there are free periods or breaks within the class, gaming for the students would come in handy. It is a great way for students to learn, use technology, and have fun all at that same way and I plan on utilizing that as much as possible in my classroom.

This was a technology I was not even thinking of that is being incorporated into classrooms, but it still proves to be beneficial. I have observed computers in the classroom, but there are usually only a few in which students must take turns, but this would eliminate that hassle and would be easily accessible and portable. This should encourage United States schools to approach this type of technology and utilize it if possible.

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